23 May 2019

[Hackaday] Hackaday Prize Mentor Session: Product Engineering With Giovanni Salinas

Hackaday Prize Mentor Session: Product Engineering with Giovanni Salinas

Life Lessons From PUBG

PUBG. The first thing that comes in mind after listening to it is a battle-royale game. But PUBG has some connection to real life. We can learn many things from PUBG. PUBG can motivate us a lot. Below given are 20 life lessons that we can learn from PUBG:


pubg motivation
Motivation from PUBG

1. The blue zone is just an illusion. Life never gives a second chance. If anyone goes away from this world, then the person never returns.

            We know that once we are killed, we cannot return to the game. Though how much rich we are, we should accept that we are dead and no one in this world can save us.

2. Nothing is yours in this world. After your death, the scopes, weapons, clothes etc. that you collected in your life will remain here. 

         What is the meaning of life if we don't enjoy it? There are more things to do in life than just running after something!

3Never underestimate your enemies. You can never know who can kill you, at what time and where.

        So don't underestimate your enemies and prepare to beat them before they beat you.

4. The more resources we have, the more we survive.

       Start collecting resources and information about your enemies The more you collect, the more chances arrive that you beat them.

5. Sometimes you need others to revive yourself. So kill your ego and make your relationship stronger.

      Often people break their relations just to satisfy their ego. But relationships are far more important than our ego. Ego will make us alone in this social world.

6. It doesn't matter how strong you are. If you are not individually strong, you can lose any time.

      Teamwork is good but there will a  time when you have to fight alone. At that time if you are not individually strong, you won't live long.

7. You can never know when, how and where you can be attacked, so always be alert.

     You should be alert at all times. Enemies can attack at any moment and from anywhere. A little mistake can risk your life.

8. You have to either win or lose in your life, there is no option to run away. 

     You have to either kill the enemy or get killed. There is no option to run away. Running away proves that you are no more than a loser. 

9. Never leave your task undone or half-completed.

      Found your enemy? Just kill him or else he will kill you. Don't just let him go or he will be the cause of your death.

10. You have to kill your enemies as soon as you see them otherwise they will kill you.

      Found your enemy? Just kill him or else he will kill you. Don't just let him go or he will be the cause of your death.

11. Act or react whenever you get a chance.

     Count your actions. Act when your team needs your help. React when you find an enemy.

12. Always take calculated risks, never aim blindly.

      Take risks but don't just shoot blindly. If there is no reward for taking risks you better move away. Also, the reward should be worth the risks that you take.

13. Being in a shelter for some time will save you from enemies but to save yourself from the zone you have to get out of your comfort zone.

     Collect your weapons and equipment and just continue fighting, killing all enemies in your way. Come out of your comfort zone and achieve everything. 

14. Always try to be away from negative energy otherwise they will attack and kill you.

     Negative people will spread negativity everywhere. It is your duty to keep a distance from them. Be positive no matter what happens.

15. We should help our friends whenever they need help.

     It is also our duty to help our friends whenever they need us because if they have saved us it's our duty to pay them. 

16. Never let your enemies know your position or plans.


      Don't let your enemies know your future plans. Implement them secretly and let your success make the noise.

17. No work is completed with frustration, so try to remain cool and make quick decisions.

      Frustration and being angry is one of the reasons that you fail successively. Try to be calm and prove them wrong when you get the next chance.

18. In the last, the guy who is smartest, powerful and brave will win the chicken dinner.

        The guy who thinks smartly does proper plans and implements them correctly gets to taste the chicken dinner.

19. There is always one winner.

       You have to become that winner in order to taste chicken dinner. You have to defeat them all and become first.

20. Never depend on someone in your life. Follow your passion and show your talent to everyone in this world.

      Never depend on your friends/ family. Be independent, be strong, be unique and the world is yours.

So next time you play the game, think about it and motivate yourself. PUBG is not only a game but a motivational tool. Learn these life lessons from PUBG.

                       What motivation have you learned from PUBG? Comment us below as we are very curious to know it. 

Finished Minefields

 Here's the finished product: a regulation size minefield for Team Yankee.



With the token, on a Cigar Box Battle Mat

WADA WELCOMES SIGNIFICANT DECISION BY COURT OF ARBITRATION FOR SPORT


Montreal, 24 April 2019 – A newly developed method for detecting the use of prohibited substances in athletes has led to a significant and unprecedented 29 March 2019 decision by the Court of Arbitration for Sport (CAS) in favour of the World Anti-Doping Agency (WADA).
 
CAS issued a final award confirming Anti-Doping Rule Violations (ADRVs) in the cases of the Ukrainian track and field athletes, Olesia Povh and Olha Zemliak. Both athletes were convicted of using a prohibited substance based on the detection of non-physiological levels of testosterone in their blood serum samples following analysis in the WADA-accredited laboratories in Lausanne, Switzerland, and Seibersdorf, Austria.
 
The testing was initiated by the Athletics Integrity Unit (AIU) of the International Association of Athletics Federations (IAAF). This led to the subsequent investigation, which resulted in these important convictions. The measurement of testosterone levels in blood serum constitutes a further tool for Anti-Doping Organizations (ADOs) to detect and prosecute doping, even where urine samples might be reported as negative.
 
WADA Director General Olivier Niggli said: "WADA welcomes this decision by CAS, which could have a long-term positive impact on clean sport. I would also like to commend the AIU for their excellent work which led to this outcome. The decision sets an important precedent and this new method of detecting doping represents another way for ADOs to secure Anti-Doping Rule Violations against those who choose to cheat. It is a significant victory for clean sport and for athletes around the world."
 
Significantly, CAS ruled that there could be no doubt on the evidence that the method used in measuring testosterone in blood serum was scientifically valid, paving the way for further examples of this method being used in the future.
 
Olesia Povh was sanctioned with a four-year period of ineligibility for intentional doping while Olha Zemliak received an eight-year period of ineligibility as it was her second violation.

02 April 2019

July Scrum Rd 3 - Madrak2 Vs. Zaadesh2


Round 3 of the July Scrum and I'm paired against Rich who is playing Skorne.  I was happy to play vs. Rich who has won a previous Scrum and I've not played much against Skorne since they've gotten all their buffs in MK3. I figured I'd learn a lot in this match, especially since I've never played against the buffed Derp Turtle (aka. Siege Animantarax) which the internet tells me is particularly strong and Rich had one in both of his lists.

This was a bit bitter-sweet for me, as I knew this was going to be my last round in the July Scrum. We already had a drop, forcing a bye each week and my work accelerated the schedule for the job I'm working on, which was causing me to have to stay later each evening at random nights every week.  This put a strain on my family life - it's one thing to get a game a week in, but to be home late and then still have to go get my game in because it's scheduled well in advance is a bit rough on my wife.  Such is life.

Lists and Analysis

Rich had the following pair:

Morghoul3
-Escorts
-Archidon
-Cyclops Raider
-Cyclops Shaman
-Aptimus Marketh (free)

Extoller Soulward
Feralgeist
Willbreaker (free)
Venator Dakar
Venator Dakar

Beast Handlers (min)
Venator Catapult (free)
Venator Reivers + CA
Venator Reivers + CA

Siege Animantarax
 
Zaadesh2
-Agonizer (free)
-Agonizer (free)
-Archidon
-Krea (free)
-Bronzeback
-Gladiator
-Sentry
-Sentry

Willbreaker
Beast Handlers (max)
Swamp Gobbers

Siege Animantarax

Looking at the matchup I wasn't fond of Grim2's chances into either list.  Morghoul3 could be a disaster with his Blind spell to just lock down a unit entirely and the Venator Reivers out range my units from a base level and their mini-feat is extends their range to go beyond what my units + Grim2's feat can accomplish.  Grim doesn't really like Zaadesh2 who brings a cloud wall that prevents most of my pieces from being able to shoot and has two ARM 21 shield guards in the list that can't be knocked down.

Madrak2 wasn't looking too hot into either list as far as I could tell, but was better off into either compared to Grim2.  I wasn't completely sure what Rich was going to drop since I was only vaguely aware of what Skorne's plan would be, but the match ended up with Madrak2 vs. Zaadesh2 playing Mirage.



Deployment & Rich's Turn 1

Rich won the roll to go first and I picked table sides.


Rich puts out his upkeeps and takes sufficiently threatening positions with the Archidon and the Turtle. He ends up with 2 rage tokens on the Turtle due to missing one attack.


My Turn 1


I use the Runebearer for Harmonious Exaltation to get  Blood Fury on the left Long Riders and dump the rest of Madrak's fury onto stone.

Since I hadn't played against the Turtle before I didn't really think of it as a melee threat, I had only considered it as a problem with its gun. As such I went on the hill to get a defense bonus, but didn't stagger the riders to mitigate melee problems. Boy was that a mistake

On the right I staggered my Long Riders to bait in the Sentry, the stone advanced and I really needed the fury generation to give me 2-3 fury, but I only rolled a 1 meaning some of the left Long Riders were going to be out of the aura.

Rich's Turn 2


Well there goes the neighborhood. So as it turns out the Turtle can murder you much better in melee than with its guns, but sometimes it can just do both. I was left with one Long Rider knocked down and on 2 boxes out of my left unit thanks to a Crit Pitch from the Archidon.

Rich puts up his feat and some clouds between Zaadesh and the Swamp Gobbers to try and block me off. Not knowing/respecting the Turtle's output in melee basically put me way behind on attrition.

My Turn 2



Well as you can see, very little died.  I stood up the knocked down Long Rider and tried to Bull Rush into the Archidon, but of course the retaliatory strike crit pitched  the Long Rider into the objective and killed it.  I tried to use Eilish to strip Inviolable Resolve off the Turtle, but that failed due to range and having to walk around Kriel Warriors that wanted to charge in with Blood Fury.  Due to the Agonizer behind the Turtle, I couldn't even get a Raged Bomber to kill the Archidon.

I used my right Long Riders to charge in and kill the Swamp Gobbers, then reposition just outside of melee of his beasts. I moved one Rider to jam up (and stop counter charges from) the Bronzeback and Sentry in the center, I position the Mauler to be able to kill whatever comes in to contest my flag or just go after their heavies if they go into the Long Riders.  I scored my flag to go up 1-0.

Rich's Turn 3


Rich continues to just pound me in the face repeatedly.  I lose most of my Kriel Warriors and the Bomber between the Turtle, Archidon (seen as a proxy base), and the Bronzeback.

The right Sentry kills two Long Riders and is able to get just within 4" of the flag to contest me, and the center Sentry kills the jamming one.  Zaadesh moves into the circle zone to score it, and the Mist Speaker moves to score his friendly flag.  Not pictured here is a cloud right in front of my Mauler to block LOS to the Sentry.   Rich is up 2-1 on scenario.

My Turn 3



Well I was getting absolutely slaughtered and the game is basically over.  In order to get everything going last turn Zaadesh had to heal the Archidon for 2 fury and since he made a cloud, he was on a 0 camp.  I was looking for whatever jank I could pull to get an assassination, and somehow I see one:

Madrak puts Blood Fury on the remaining Long Riders and then casts Warpath.  The Longriders get pathfinder from the Fell Caller and need to declare a Bull Rush onto the Gladiator. The goal is to slam the Gladiator over Zaadesh, then Follow up and make a weapon master attack on him. Ideally I can kill a model elsewhere to proc Warpath to allow the Mauler to move up to the Sentry who will then double handed throw the Sentry over at Zaadesh to finish him off.

I start executing: The Fell Caller runs to engage the Sentry to shut down counter charge and calls Pathfinder for the Riders. Eilish puts puppet master on the Riders.  Madrak casts his spells and the Stone runs into position and pops for Strength.

I made a mistake however when it came to the Long Riders, One rider had the Bull Rush into the Gladiator, the other just ran up.  The problem came when an Agonizer counter charges my Bull Rushing Longrider to prevent his ability to move directly towards the slammed Gladiator.  If I had been careful here I could have done the bull rush move first, and when the Agonizer charged in, the second Long Rider could have declared it as the charge target, allowing me to kill the Agnoizer allowing the follow up move.

As such I was able to slam the Gladiator over Zaadesh doing 6 damage, leaving him on 10, but I couldn't follow up for the melee attack to get more damage in. I did kill the Agonizer with my follow up attack which allowed the Mauler to warpath up to the Sentry.  I cast rage on myself, boost to hit my double handed throw, win the STR check, and then use my last fury to boost to hit the knocked down Zaadesh - only to roll triple 1's.  The scatter goes away from Zaadesh, but my damage roll would have been less than the 10 to kill him anyway and the game effectively ends here since Rich just needs to walk and kill my objective with a Bronzeback and then score his flag again to win. 

Conclusions

I needed to research what these lists could really do more, but I've been struggling to give much thought to the match due to my work situation.  I can't believe I forgot that the Derp Turtle was more dangerous in melee than it was in shooting (especially when not with Rasheth).  I basically gave my Long Riders away and that swung the game very hard towards Rich right at the start.

Rich was a joy to play against and was describing how he thought it was a 50/50 matchup.  I disagreed and then he revealed the key as to why: Lead with the Kriel Warriors, not anchor.  Unlike my last game, if I just play conservatively with the Riders and jam up with the Kriels it's very possible I can kill enough of his pieces to snowball the attrition towards my side.

It's a brilliant idea on how to approach this matchup and I hadn't even thought of it, since well Longriders are fast and so you lead with them, Kriel Warriors anchor.  However, unlike the Circle game last round of the Scrum where Kriels can Blood Fury their way through nearly anything, Agonizers are going to really hurt their chances at damaging ARM 21 Sentries or anything with Inviolable Resolve. However if I just jam with them, I can setup the trades to allow me to get ahead.

Overall it was still a fun game even though Rich basically bashed my head into the ground repeatedly, I honestly look forward to the next time I can play him.

It is a bit sad to end the Scrum here, but I am looking at being able to attend my first actual WM tournament in ages this weekend, though I will be bringing Convergence instead of Trolls.

MODERN & LUXURY HOUSE + DOWNLOAD + TOUR + CC CREATORS LIST | The Sims 4 | House Build




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01 April 2019

Download IGI 2 Covert Strike Highly Compressed For Pc

Download IGI 2 Covert Strike Highly Compressed For Pc

IGI 2 Covert Strike Full Review

Welcome to IGI 2 Covert Strike is one of the best Shooting game especially for shooting lovers that has been developed by Innerloop published by Codemasters.This game was released on March 3,2003.


Screenshot



IGI 2 Covert Strike System Requirements

Following are the minimum system requirements of IGI 2.
  • Operating System: Windows XP/ Windows Vista/ Windows 7/ Windows 8 and 8.1
  • CPU: Pentium 4 1.4GHz
  • RAM: 512 MB
  • Hard Disk Space: 2 GB